- BBS2 Release Date: 30 November, 2024
- Game Size: 875.7 MB
- Censorship: Uncensored
- Game Engine: Ren’Py
- Current Game Version: Bobby’s Nightshift Parts 1 & 2 (Ongoing)
System Requirements:
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 875.7 MB of free disk space (Recommended to have twice as much free disk space than this).
Game Information
Bobby is a not-so-fascinating young lad who’s desperately trying to get more intimate with and “responsible” closer to the four women he grew up with – however, all in a very, very, very terrible manner.
BBS2 is a conventional, fun and immersive in-house sandbox adult sport, with stunning and relatable romantic pursuits in an effort to bully and chase around while Bobby grinds his manner in the direction of a no longer so conventional sex existence, as a protagonist who’s inclined to apply any gear at his disposal to turn their domestic into his own non-public twisted little harem – be it love, romance, wealth, manipulation, coercion, psychotropics, harassment.. (you call it)
his depravities & schemes offset with that cozy homely scenario and characters to create a unique erotic revel in
BBS2 is a sport about own family ties, legal responsibility, manhood and coochies of the path. The cutest coochies
What’s New in BBS2 Version – Bobby’s Nightshift Parts 1 & 2?
Bobby’s Nightshift Part 1
Bobby’s Nightshift is a three-element mini-game that functions Bobby and Jenny on an event that, if I manifest to retain with the principle game, will participate sooner or later.
This one is the first bit, component 1 of 3.
It ain’t large. It has over 300 pix in it, a quick tale arc and little replayability. But if you have experienced the principal sport, I’m certain you’ll enjoy this one as well.
Part 1 is just an advent to what’s about to occur.
Part 2 is going to be shorter but also extra… highly spiced.
And Part 3 it’s while it’ll all pass south… in a terrific way. (for Bobby, as a minimum)
It’ll be the primary time I’ll engage with sex scenes and boy… I’ll dive deep into it. Things are gonna get bad.
Bobby’s Nightshift Part 2
Part 2 was, first of all, planned to have one hundred fifty renders or so, but because it turns out, it got 300+ Over 30.000 characters of coding, too, much greater than I anticipated.
It’s a short bit, authentic. But that’s how we’re going to roll now, as a substitute for small but constant patches. (I really wish the scenes I even have deliberate for element 3 are going to render twice as speedy, although, so it may pop out faster)
Save files from Part 1 need to work, however you’ll want to switch your antique documents.
Still, part 2 has component 1 in it… and for my part, I think playing the entirety once more is the most pleasant choice. That’s absolutely up to you, even though.